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AI Insights · Timothy · April 2024

Top 5 Hybridcasual Games in Oceania for Q1 2024

Explore the performance of the top 5 hybridcasual games on a unified platform in Oceania for the first quarter of 2024, with insights on downloads, revenue, and active users.

Top 5 Hybridcasual Games in Oceania for Q1 2024

During the first quarter of 2024, the top 5 hybridcasual games in Oceania showed diverse performance trends across downloads, revenue, and active users. Here’s a comprehensive look at their performance, based on data from Sensor Tower.

Wood Nuts & Bolts Puzzle by ABI GLOBAL LTD. saw its weekly revenue climb steadily, starting at around $4.6K in early January and reaching approximately $14K by the end of March. Weekly downloads also experienced growth, peaking at nearly 40K in late January before stabilizing around 28K to 34K towards the end of the quarter. Active users followed a similar upward trend, increasing from 28.2K in early January to over 102K by the end of March.

Last War:Survival from FirstFun demonstrated significant revenue growth, starting the quarter at about $69.9K and surging to approximately $339K by the final week of March. Weekly downloads showed fluctuations, beginning around 29.9K and varying between 18K to 37K throughout the quarter. Active users peaked at 66.6K mid-January but saw a decline to around 58K by the end of the quarter.

Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. displayed steady weekly revenue, maintaining figures between $3.2K and $4K. Downloads started strong at 33K in early January but tapered off to around 21.1K by the end of March. Active users remained relatively stable, fluctuating between 150K and 203K throughout the quarter.

Pizza Ready! from Supercent, Inc. saw its weekly revenue gradually increase from approximately $1.5K in early January to nearly $2.9K by the end of March. Downloads fluctuated, starting at 22K, dipping mid-quarter, and then spiking to almost 40K in the last week of March. Active users showed a notable rise from around 36K in early January to over 54K by the end of March.

Outlets Rush, also from Supercent, Inc., experienced a decline in weekly revenue from about $4.9K in early January to around $2.2K by the end of March. Downloads followed a downward trend, starting at 40.5K and dropping to approximately 10.3K by late March. Active users saw a decrease from 59.6K in early January to around 33.6K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024